DominionClick to exclude Dominion: VillageClick to veto Village+1 Card
+2 Actions

Cost: 3 Coins
IntrigueClick to exclude Intrigue: Great HallClick to veto Great Hall1 VP
+1 Card
+1 Action

Cost: 3 Coins
NoblesClick to veto Nobles2 VP
Choose one: +3 Cards, or +2 Actions.
Cost: 6 Coins
ProsperityClick to exclude Prosperity: PeddlerClick to veto Peddler+1 Card
+1 Action
+1 Coin

During your Buy phase, this card costs 2 coins less per Action card you have in play, but not less than 0 coins.
Cost: 8 Coins
HinterlandsClick to exclude Hinterlands: EmbassyClick to veto Embassy+5 Cards
Discard 3 cards. When you gain this, each other player gains a Silver.
Cost: 5 Coins
EmpiresClick to exclude Empires: Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
NocturneClick to exclude Nocturne: Tragic HeroClick to veto Tragic Hero+3 Cards
+1 Buy

If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Camel TrainClick to veto Camel TrainExile a non-Victory card from the Supply. When you gain this, Exile a Gold from the Supply.
Cost: 3 Coins
AlliesClick to exclude Allies: SycophantClick to veto Sycophant+1 Action
Discard 3 cards. If you discarded at least one, +3 Coins. When you gain or trash this, +2 Favors.
Cost: 2 Coins
Ally Plateau ShepherdsClick to veto Plateau ShepherdsWhen scoring, pair up your Favors with cards you have costing 2 Coins, for 2 VP per pair.
Cost: 0 Coins
PlunderClick to exclude Plunder: ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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